The research behind Digital Story Workshop:
Ed.M. Thesis: Children's Video Stories: Using Digital Video to Empower Young Chldren's Imaginative Play (pdf download)
Kristin Brenneman Eno, 2004
Research question:
"How can recording children's play and dramatized stories through the medium of digital video be used to create a more meaningful alternative to current mainstream corporate children’s television programming, for children between the ages of four and eight? What do children gain from personal video stories that they cannot gain from this type of television?"

DSW supports children's imaginative play through creative video making. Such practice falls within the natural progression of educational theory, as seen within the work of these educators and researchers:

• Lev Vygotsky, Russian educational psychologist: teacher as facilitator, helping children to reach toward their deepest levels of development.

• John Dewey, father of progressive education. Every child's lived experience should be at the heart of her education.

Vivian Paley, veteran kindergarten teacher and writer, one who listens to children's stories. A Child's Work: The Importance of Fantasy Play, Bad Guys Don't Have Birthdays: Fantasy Play at Four, You Can't Say 'You Can't Play,' The Girl with the Brown Crayon, the Boy Who Would Be a Helicopter, Wally's Stories: Conversations in Kindergarten.

• Loris Malaguzzi, founder of the Reggio Emilia schools in Italy. Collaborative, problem-solving approach to early childhood education.

George Forman, professor emeritus, Reggio scholar, coined term "Instant Video Revisiting"

Gunilla Lindqvist, Swedish play scholar. The Aesthetics of Play: A Didactic Study of Play and Culture in Preschools. Philadelphia: Coronet Books. (1995).

David Buckingham, JoEllen Fisherkeller, Joseph Tobin, David Gauntlett, scholars who are helping children and adults develop dynamic relationships with media.

• Wendy Ewald, Literacy Through Photography.

Sesame Workshop and Noggin, the thinking children's television programming.

© Digital Story Workshop 2005